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Black Hole Builds Progression Guide

From Galaxy Idle Clicker Wiki and Guides

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This GIC guide will focus on providing tips and builds for each specific point of the game based on the current Black Hole.pngBlack Hole travel completed. Black Hole points allocation, how far to push, what to do with prisoners, population or armies and other tips for each BH # for most efficient and fast progression.

You can visit Galaxy Idle Clicker Guides for other GIC Guides.

Pre Black Hole[edit | edit source]

Pre Black hole gameplay is pretty linear. Your main goal is to find a stage where you can reliably farm at least 90% of the enemies fast enough and stay there for the most duration of your run. Before prestiging try to push for the next Planet to get extra Light Year Points. Do Light Year.pngLight Year Travels every 3 Hours if you can and you will get to your first Black Hole in no time.

Black Hole 1[edit | edit source]

Recommended Black Matter Upgrades:

  • Free Junk

Black Hole 1 gameplay is pretty similar to pre black hole one, but now you can pick one of the upgrades that will help you out during this Black Hole run.

Getting Free Junk with your 1 Black Matter will be the only option and it will be a good start too.

Just grind through the Time Travels, try to push as far as you can and play Meteorite minigame as much as you can.

Black Hole 2[edit | edit source]

Recommended Black Matter Upgrades:

  • Keep Prisoners when travelling back in time

Black Hole 2 will allow you to pick several upgrades upon prestiging. With the limited amount of Black Matter at your disposal you will have to prioritize now.

Getting "Keep Prisoners when travelling back in time" will be the best option for black hole and will allow you to push through it way faster.

Somewhere around Black Hole 2 to Black Hole 3 you will start lacking Skill points to upgrade everything in your Skill Points.pngSkill Tree. If you are strong enough it's better to focus on Decrease Prisoners Pity, followed by Increment Base Stats and then Increase Items Drop Chance or Shield if you can afford it.

Black Hole 3[edit | edit source]

Recommended Black Matter Upgrades:

  • Keep Prisoners when travelling back in time
  • FreeJunk

Now with 3 Black Matter you can take both Keep Prisoners when Travelling back in time and FreeJunk. That will allow you to accumulate both of those resources as you do the Time Travel and speed up early game after the prestige quite a lot.

It's also possible to build your first army during this Black Hole run, but most likely it won't do much. Make sure not to spend all your prisoners for an army, do not spend more than 30% of your prisoners for that.

Black Hole 4[edit | edit source]

Recommended Black Matter Upgrades:

  • Keep Prisoners when Travelling back in time
  • FreeJunk
  • Keep your Levels when travelling back in time

Alternate Upgrades, that allow you to farm more Prisoners, especially if you have auto pick up prisoners Antimatter.pngQOL Antimatter Upgrade:

  • QuadPrisoners
  • FreeJunk

There are couple of ways how you can distribute 4 Black Matter in Black Hole 4. My personal favorite is Keep Prisoners when Travelling back in time, FreeJunk and Keep your Levels when travelling back in time. It allows you to have constant high levels of important progression mechanics that will boost your Light Year points per Time Travel. Don't forget that you can reset your skill points after each Time Travel, so you can try different builds there.

Most high tier players recommend going fro QuadPrisoners as soon as possible to level up Misiks lower enemies Prisoners and Citizens.pngCitizens upgrade that will speed up the post Light Year reset build up.

During this Black Hole you will start building armies, since you unlocked 2 Decrement Army Conversion Requirements in Light Year Upgrades. Rule of thumb to creating armies is to avoid crippling your population growth. If the cost of creating an army is lower than 30% of your prisoners - go for it. Mostly focus on farming Garbage right now and work on your Damage and HP upgrades over there.

Another new thing is that you will get access to the Light Years Permanent Upgrades during this BH run. Right now, you will have Damage and HP upgrades available, and HP is more expensive than Damage. Just spread your saved up Light Years here before performing the Black Hole travel. They will stay with you even after the BH Prestige.

Black Hole 5[edit | edit source]

Recommended Black Matter Upgrades:

  • Keep Prisoners when Travelling back in time
  • QuadPrisoners

Now you have 5 Black Matter and things gets confusing here.
Best thing to do right now is to get Keep Prisoners when Travelling back in time and QuadPrisoners. It will allow you to keep prisoners between Light Year Prestige and get all 4 races each time prisoner is dropped, so you can speed up your growth with their upgrades and build way more armies this run.

Use Armies to get Colonization bonuses in order to speed up the game after the prestige, but make sure to save up at least 1 Army to keep the Garbage production going for permanent bonuses.

Colonization is a debatable topic, so find your own sweet spot. You can colonize planets that already had all the Mech 3.pngMech upgrades farmed or go all the way to the highest level for faster resets. I got lucky with most Mech upgrades and colonized all the planets until the current galaxy where I farmed current Mech upgrades. In any case you would like to do your best to get as many Mech 1 upgrades as possible.

Black Hole 6[edit | edit source]

Recommended Black Matter Upgrades:

  • Keep Prisoners when Travelling back in time
  • QuadPrisoners
  • FreeJunk

With 6 Black Matter you get multiple options that you can go for.
Best thing to do right now is to get Keep Prisoners when Travelling back in time and QuadPrisoners as in the Black Hole 5 run, and you can put last Black Matter where do you see fit. Most common option is FreeJunk.

Use Armies to get Colonization bonuses again, but make sure to add some points to permanent Army upgrades as well, since those carry over through the Black Hole Travels.
It is possible to save enough armies to get Increment HP Regen permanent LY Upgrade for 50 armies if you will not colonize beyond Galaxy #1. This will speed up your progress in future Black Holes, but make is a bit more tedious doing Light Year Prestiges in this one. Decision is up to you.

Black Hole 6 will take significantly longer than previous Black holes, so start focusing on upgrades that will improve Light Year Points gain in this run in order to make it faster. Also Okropoyds upgrade that is unlocked when you max out a mech is pemanent and will carry over through Black Holes, meaning you will get a powerful multiplier with you, that you will be able to upgrade only closer to the end of the next Black Hole.

Somewhere around mid run of this black hole it will be more beneficial to spread Skill Points.pngSkill Points for more combat-oriented upgrades and ignore lowering Prisoner Pity to farm enemy waves faster.

Also I've managed to unlock all upgrades for Mech 3.pngMech #1 in this run, which will be a great help in the future, try to farm the areas which you need for the current next Mech upgrade. Turn off Auto Progression and Decrease Enemies for massive kills and faster Mech unlocks.

Starting with this Black hole you might want to disable auto move for farming, it has been proven to harm clear times. You are on 1 side screen with projectiles leaving, enemies are on the other side. It is bad before BH6 or so because your shots don't reach corner enemies from starting position and you will get softlocked sooner or later (an enemy you don't shoot).

Black Hole 7[edit | edit source]

Recommended Black Matter Upgrades:

  • Keep Prisoners when Travelling back in time
  • QuadPrisoners
  • FreeJunk
  • Multiply your Damage & Hp by 100%

This time we have 7 Black Matter and it's a bit tricky to properly distribute it.
After you get your essentials: Keep Prisoners when Travelling back in time and QuadPrisoners you will have 2 points left. Those can go in many places depending on your playstyle and how active you are. If you are farming enemies from the furthest zones possible and pushing stages Multiply your Damage & Hp by 100% is a good option together with FreeJunk. If you are more of an idle player, who would like to prestige and let the game run itself getting Keep your Levels when travelling back in time can be a really good QOL for you, so all your Skill Points.pngSkill Points will be ready straight away and FreeJunk will help to get a head start at the later zones. Another option is Free Plasma that is more effective than Free Junk if you don't care about pushing or QOL too much.

Black Hole 8[edit | edit source]

Recommended Black Matter Upgrades:

  • Keep Prisoners when Travelling back in time
  • QuadPrisoners
  • FreePlasma
  • Multiply your Damage & Hp by 100%

Black Hole 8 playthrough is pretty much the same as Black Hole 7, but slower. You will probably reach Normal Difficulty and unlock Energy and its upgrades. Energy upgrades lower the cost of upgrades in other tabs except for the Meteorite, Light Years and Radiation. It's pretty useful to get a bit more push to your stats before prestige or when pushing zones.

Focus on working on Mech 3.pngMech 2 upgrades, try to get as many Army.pngArmy Permanent Upgrades as you can and just grind it out.

Newly unlocked Minerals.pngMinerals tab will take a while before you will be able to buy Main Game upgrades, but things like Decrease Shields and Boost Increment Base Stats are extremely useful.

Black Hole 9[edit | edit source]

Starting this Black Hole you can attempt to do 24 hours runs instead of 3 hour runs. Black matter distribution will be slightly different as well. 24 hour runs
Recommended Black Matter Upgrades:

  • QuadPrisoners
  • Multiply your Prisoners/Citizens/Garbage by 100%
  • Decrease Citizens Generation Time by 20 seconds
  • Multiply your Junk/Plasma/Exp by 100%
  • Auto Mine Damage same as Pickaxe

The idea of 24 hour runs is saving up Armies conversions for 24 hour runs to give them maximum time multiplier of 20. You should do this when you can get 750 Armies or close to that.

First you will need to do 3-4 3-hour runs to build up and get all those multipliers and when ready go for the long run.

Other than that focus on your Mech 3.pngMech 2 Upgrades, you should max it in this BH run.

Auto Mine Damage same as Pickaxe will drastically improve Minerals.pngMinerals production speed and will unlock Main Game Upgrades. Depending on your mining speed and success upgrades there will vary, aim for Decrease enemy Shield, Boost Increment Base stats, Increase Prisoners Chance Cap. You might not get it in this BH, but the goals are the same later on. Just don't forget to buy other Mineral upgrades as well, since they will speed up your Mineral farming speed.

Black Hole 10[edit | edit source]

In this run you can do ~2 full 24 hour runs with full armies. It's not mandatory, but will help to speed things up. 24 hour runs
Recommended Black Matter Upgrades:

  • QuadPrisoners
  • Multiply your Prisoners/Citizens/Garbage by 100%
  • Decrease Citizens Generation Time by 20 seconds
  • Auto Mine Damage same as Pickaxe
  • Decrease enemy Shields by 30
  • Free Plasma - Keep your plasma when upgrading.

In this run you will do more 24Hour runs, I've managed to get max Army conversions for Light year reset on 4th and 5th LY Reset, afterwards it's up to you. Things will still be slow, try to focus on Light Year upgrades that you can get, get 25% Light Years Increase per level from Antimatter.pngAntimatter upgrades if you haven't yet. There are also Myltiply Light Years upgrade in Meteorite.pngMeteorite tab, but it can get expensive pretty fast, balance your spendings there with the Meteorite gains to keep progressing. Meteorite Auto Play at this stage is pretty much a must, so save up your Antimatter.pngAntimatter if you haven't bought it yet and check Active Codes for any new codes to get an edge.

First you will need to do Several 3-hour runs to build up and get all those multipliers and when ready go for the long run. 3-4 should be enough.

If your Mech 3.pngMech 2 Upgrades are maxed work on Mech 3.pngMech 3 upgrades. I've managed to max out Mech 3.pngMech 3 in Black Hole 10, but progression speed will be different for everyone.

Make Sure that you get Increase Mech Upgrades Drop Chance in Infinite LY upgrades. Reducing Death/Progression time is important as well.

Every new run push to the highest Energy unlock you can reach and then if you are stuck select an area to farm Mech upgrades you need.

Radiation.pngRadiation Minigame should be available to you already, it will take a lot of time to manually score enough points for upgrades there and in order to automate it you will need Unlock Skip Radiation Minigame Army.pngArmy upgrade that costs 400 Armies. I've personally skipped it in favor of other Army upgrades, make sure to take Multiply Light Years earned there and probably Unlock Auto Buy Energy if you still don't have it.
I've got all 1st and 2d row of Army upgrades by the end of the BH10 and Light Years upgrade from the third row.

For Colonization I've colonized all Easy Difficulty Planets, but Normal Difficulty is too expensive, so I didn't touched them. That allowed me to get more Army upgrades, but I currently have 3 seconds timer between stages so it's not so bad as it's used to be in the early game.

I had 3 Mech 3.pngMech Tokens by the end of the Black Hole 10 and I've Tokenized last 3 nodes of Mech 3 (pretty questionable, needs confirmation if it's worth it or I would be able to do Mech 4 before Supernova), because I thought that Mech 4 won't be finished by the time I will reach Supernova anyway and those bonuses will help me to finish BH10 and kickstart Black Hole 11.

Black Hole 11[edit | edit source]

Starting from Black Hole 11 Light Years multiplier scaling changes to linear, so there is no longer need to do 3-hour runs, just reset when you feel it's necessary Now it gives x1 multiplier per 1 hour up to 24 hours with x24 points multiplier. Basically it's now worse for runs under 6.5 hours and better for runs that are longer than 6.5 hours. Still maxing out 24-hour runs with max Armies created will benefit score gain a lot, as multiplier will be the highest at that point.

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