Galaxy Idle Clicker Wiki and Guides
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Supernova

From Galaxy Idle Clicker Wiki and Guides

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GIC Guides

Introduction to Supernova[edit | edit source]

(Placeholder Description)

Supernova is one of the tabs in Galaxy Idle Clicker. And is the Tier 3 Prestige Layer.

It resets almost all of your Resources & Stats, but it gives you permanent new bonuses, unlocks new upgrades to buy and Mech parts to find, increases the bonuses gained from Black Hole Passives, and various other boosts.

The Tab itself is unlocked early on, letting you see how many Black Holes are required to do your next Supernova, and also to look ahead at all the bonuses you can acquire from each Supernova.

Supernova Requirements[edit | edit source]

Black Holes Required per Supernova
Supernova Black Holes Required
1 16+(A certain planet reached. I've forgotten what one exactly)
2 ?
3 ?
4 20
5 23
6 27 + Hell Difficulty Completed

Supernova Essence[edit | edit source]

Unlocked in Supernova #4 after reaching Hell Difficulty. Here you can spend Supernova essences, which are similar to Black Matter in both use and acquirement, on a small selection of perks. Said perks will also reset and be refunded after each Black Hole, letting you spend them differently if needed.

Supernova Essence Perks
Upgrade Requirement to Unlock Essence Cost Notes
Multiply Light Years Earned by 1.5x Reach Hell in SN #4? From the start in SN #5+ 3 ?
Multiply Cosmic Dust by 3x Reach Hell 2 ?
Reduce Corrosive Cosmic Dust Damage by 10%→15% Reach Hell 2 Supernova 5 increases the reduction from 10% to 15%
Disable Enemy Stun Shots Reach Hell in SN #4? From the start in SN #5+ 1 Enemies will no longer shoot Stun Shots.
Multiply base Resources by 10x→100x→500x Reach Hell in SN #4? From the start in SN #5+ 1 Base Resources means Junk and Plasma, EXP, Energy, Garbage, Prisoners and Citizens, and Scrap.

The Bonus gets bigger after reaching Supernova 5 and 6 respectively

Multiply Minigames Resource gains Reach Supernova Collapse #5 1 Multiply Minigames Resource gain by 1.00x per level (∞ Levels)
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