Galaxy Idle Clicker Wiki and Guides
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Skill Points

From Galaxy Idle Clicker Wiki and Guides

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Skill Points.png

Introduction to Skill Points[edit | edit source]

Skill Points is one of the tabs in Galaxy Idle Clicker which contains various Statistic and Quality of Life upgrades. You will earn a Skill Point every 10 new Levels. Once you reach level 800 the exp required to level up from that point onward will be reduced by 99.99% and you'll earn 2 Skill Points instead of 1 every 10 new Levels.

Skill Tree Upgrades[edit | edit source]

Skill Tree Upgrades have multiple levels that can be bought and offer a variety of incremental in game upgrades.

Unlocking new Skills (below the first row) requires both reaching the required level and buying all levels in the skill above them in the same column.

Column 1 - Base Stats & HP Regen[edit | edit source]

Upgrade Name Description Value Max Level Max Value lvl required
Increment Base Stats Increment the base stats (Damage, HP) gained while levelling. Works retroactively upon Level Up 0.1 5 0.5 1
Increment Base Stats 0.1 5 0.5 190
Increment Base Stats 0.1 5 0.5 440
Increment Base Stats 0.1 5 0.5 690
Increment Base Stats 0.1 5 0.5 1075
Increment HP Regen by 1% Increment total HP Regen by 1% 1% 1 1 1100
Increment Base Stats ↑↑ 0.1 5 0.5 1300
Increment Base Stats 0.1 5 0.5 1325
Boost Base Stats based on your Level by xx.xx Boost base stats (Damage, HP) gained while levelling. Works retroactively upon Level Up (Costs 50 SP) Your current level /100 and to the second decimal. For example, level 2050 gives a 20.50x boost 1 Based on Level SN#4 & 2050

Column 2 - Decreasing Prisoner Pity, Item Drop Chance, & A New Garbage Production[edit | edit source]

Upgrade Name Description Value Max Level Max Value lvl required
Decrease Prisoners Pity Decrease by 20 per level the amount of kills required to pity a Prisoners and Citizens.pngPrisoner -20 5 -100 40
Decrease Prisoners Pity Decrease by 30 per level the amount of kills required to pity a Prisoners and Citizens.pngPrisoner -30 5 -150 190
Decrease Prisoners Pity Decrease by 40 per level the amount of kills required to pity a Prisoners and Citizens.pngPrisoner -40 5 -200 440
Decrease Prisoners Pity Decrease by 50 per level the amount of kills required to pity a Prisoners and Citizens.pngPrisoner -50 5 -250 690
Decrease Prisoners Pity Decrease by 60 per level the amount of kills required to pity a Prisoners and Citizens.pngPrisoner -60 5 -300 1050
Increase Items Drop Chance Increases Inventory and Items.pngItems Drop Chance by 0.05% per level 0.05% 5 0.25% 1115
Unlock a new Garbage Production Unlock Garbage Production slot #9 (Costs 15 SP) 1 1 1 1550
Decrease Prisoners Pity Decrease by 70 per level the amount of kills required to pity a Prisoners and Citizens.pngPrisoner (Costs 5 SP per level) -70 5 -350 1850
Increase Army Generated based on your Level Increase Army Generated based on your current Level (Costs 50 SP) Not sure yet 1 Based on Level SN#4 & 2500

Column 3 - Item Drop Chance & Decreasing enemy Shields[edit | edit source]

Upgrade Name Description Value Max Level Max Value lvl required
Increase Items Drop Chance Increases Inventory and Items.pngItems Drop Chance by 0.05% per level 0.05% 5 0.25% 90
Decrease enemy Shield Decrease enemy Shield by 1 per level -1 5 -5 190
Decrease enemy Shield Decrease enemy Shield by 2 per level -2 10 -20 440
Decrease enemy Shield Decrease enemy Shield by 2 per level -2 30 -60 890
Decrease enemy Shield Decrease enemy Shield by 10 per level -10 10 -100 1250
Decrease enemy Shield Decrease enemy Shield by 15 per level -15 20 -300 1350
Decrease enemy Shield Decrease enemy Shield by 20 per level -20 20 -400 1450
Item Drop Chance Increases Inventory and Items.pngItems Drop Chance by 0.05% per level (Costs 5 SP per level) 0.05% 5 0.25% 1700
Decrease enemy Shield based on your Level Decrease enemy Shield HP based on your current Level (Costs 50 SP) Current Level / 10, and rounded down? 1 Based on Level SN#4 & 2050

Column 4 - Special Upgrade Improvements[edit | edit source]

Upgrade Name Description Value Max Level Max Value SP Cost Lvl required
Increase Passive Shield HP Increases Passive Shield HP by 1 per level 1 10 10 1 190
Increase Passive Shield HP Increases Passive Shield HP by 1 per level 1 15 15 1 690
Moving CloneShip and will last longer The CloneShip will now move in the player's opposite direction and last 5 more seconds. 5 1 5 1 700
Shockwave disable Enemy Shields The Shockwave will also disable Enemy Shields N/A 1 N/A 5 865
Shield Cooldown Reduced The Shield Cooldown is Reduced to 30 seconds -30 1 -30 5 1125
CloneShip Cooldown Reduced and will last longer The CloneShip will last 5 more seconds and its Cooldown is reduced to 15 seconds 5/-15 1 5/-15 5 1150
Shockwave Cooldown Reduced The Shockwave Cooldown is Reduced to 30 seconds -30 1 -30 5 1175
Increase CloneShip Active Time The CloneShip lasts 1 second longer per level 1 15 15 1 1200
Permanent Active CloneShip The CloneShip becomes permanently Activated 1 50 SN#4 & 2050

The Last Upgrade[edit | edit source]

Unlocked in Supernova #6
A big single upgrade located underneath the other 4 columns, and can only be bought after buying every other upgrade. Multiplies Damage and HP by 2x every time it is bought. It costs 30 SP for the first level, and can be bought endlessly. (It's an endless sink for all the SP you get after buying every other SP upgrade)

Special Upgrades[edit | edit source]

Special Upgrades are one-time upgrades that unlock new abilities for your Ship that make your progression easier.

Upgrade Name Description SP Cost Lvl Required
Unlock AutoMove Unlock the AutoMove button which will automatically move your ship Left and Right on the screen 1 1
Unlock Passive: Shield Gives you a Shield that will protect your ship from enemy shots and lasers. Blocking 15 shots will destroy the Shield. Recharge time: 60 seconds. 5 140
Unlock Passive: CloneShip Unlocks the CloneShip ability, which will create a stationary invincible clone of your ship every 30 seconds that fires a copy of your 4 basic shot types (No Click Shots), lasts 5 seconds. 5 390
Unlock Passive: Shockwave Lets your Ship release a Shockwave that will destroy every enemy projectile every 60 seconds. The Shockwave has a travel time and lingers for about 7-8 seconds. 5 640
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