Mechs
Mechs is one of the tabs in Galaxy Idle Clicker. Here you can track your Mechs' progress towards their upgrades and spend Mech Tokens.
Mechs are unlocked through Black Hole Travels. There are five mechs, each capable of firing, and with mech upgrades they will receive significant boosts.
Mech upgrades are found in specific sectors of the universe, either by chance or upon reaching a certain number of kills (pity). They are permanent until you opt for a Supernova Collapse. The chance to obtain a mech upgrade from a kill is very low, but it can be increased through various upgrades in different areas of the game. If a mech gets an upgrade from a kill it's progress bar will freeze at the point when you got the upgrade.
Increase Mech Upgrades Drop Chance not only increases the chance of instantly getting an upgrade on a kill, but also lowers the number of kills needed to definitely get an upgrade (pity).
Reaching the maximum kills required (Pity) for 5 Mech Upgrades will award 1 Mech Token.
Mech Tokens are also available in the shop and can be used to instantly unlock a mech upgrade, provided that you have achieved at least one kill in the respective sector.
Mech #5 Upgrades can't be unlocked with tokens. Instead, they need to be obtained by killing enemies anywhere in the Universe. The more enemies you kill, the more Bonuses you get.
As you go through the Black Holes your mechs will get extra shots increasing their firepower.
After acquiring every upgrade for a Mech (Or the first 9 after you unlock more), you unlock a new citizen upgrade that multiplies the effect of every upgrade for that Mech, greatly increasing the effectiveness of that Mech's Upgrades.
Mech #1[edit | edit source]
Mech #1 Upgrades are acquired during the early stages of the Easy difficulty Universe. Once maxed out (First 9 after SN#1), an upgrade for a Mech 1# Bonuses multiplier is unlocked on the Okropoyds Tab.
After Supernova #1, 4 more Upgrades are unlocked, and can be earned from Galaxy 2 in Hard Difficulty.
After Supernova #4, 3 more Upgrades are unlocked, and can be earned from Galaxy 2 in Hell Difficulty.
Bonus | Zone to farm |
---|---|
Junk Multiplier: 100% | 1-1-1-x |
Plasma Multiplier: 100% | 1-1-2-x |
Exp Multiplier: 100% | 1-1-3-x |
Damage Multiplier: 100% | 1-1-4-x |
HP Multiplier: 100% | 1-2-1-x |
Prisoners Multiplier: 100% | 1-2-2-x |
Citizens Generated 100% | 1-2-3-x |
Garbage Production 100% | 1-2-4-x |
Light Years earned 5% | 1-3-1-x |
Energy Multiplier: 100% | 3-2-1-x |
Minerals earned 5% | 3-2-2-x |
Meteorite earned 5% | 3-2-3-x |
Radiations earned 5% | 3-2-4-x |
Dmg/Hp/Junk/Plasma/Exp/Energy 100% | 4-2-1-x |
Prisoners/Citizens/Garbage 100% | 4-2-2-x |
Minerals/Meteorite/Radiations 5% | 4-2-3-x |
Mech #2[edit | edit source]
Mech #2 Upgrades are acquired during the late stages of the Easy difficulty Universe and the early stages of the Normal difficulty Universe. Once maxed out (First 9 after SN#2), an upgrade for a Mech #2 Bonuses multiplier is unlocked on the Okropoyds Tab.
After Supernova #2, 4 more Upgrades are unlocked, and can be earned from Galaxy 3 in Hard Difficulty.
After Supernova #4, 3 more Upgrades are unlocked, and can be earned from Galaxy 2 & 3 in Hell Difficulty.
Bonus | Zone to farm |
---|---|
Junk Multiplier: 200% | 1-3-2-x |
Plasma Multiplier: 200% | 1-3-3-x |
Exp Multiplier: 200% | 1-3-4-x |
Damage Multiplier: 200% | 1-4-1-x |
HP Multiplier: 200% | 1-4-2-x |
Prisoners Multiplier: 200% | 1-4-3-x |
Citizens Generated 200% | 1-4-4-x |
Garbage Production 200% | 2-1-1-x |
Light Years earned 10% | 2-1-2-x |
Energy Multiplier: 200% | 3-3-1-x |
Minerals earned 10% | 3-3-2-x |
Meteorite earned 10% | 3-3-3-x |
Radiations earned 10% | 3-3-4-x |
Dmg/Hp/Junk/Plasma/Exp/Energy 200% | 4-2-4-x |
Prisoners/Citizens/Garbage 200% | 4-3-1-x |
Minerals/Meteorite/Radiations 10% | 4-3-2-x |
Mech #3[edit | edit source]
Mech #3 Upgrades are acquired in the Normal difficulty Universe starting in Star System #3. Once maxed out (First 9 after SN#3), an upgrade for Mech #3 Bonuses multiplier is unlocked on the Elerans Tab.
After Supernova #3, 4 more Upgrades are unlocked, and can be earned from Galaxy 4 in Hard Difficulty.
After Supernova #4, 3 more Upgrades are unlocked, and can be earned from Galaxy 3 & 4 in Hell Difficulty.
Bonus | Zone to farm |
---|---|
Junk Multiplier: 300% | 2-1-3-x |
Plasma Multiplier: 300% | 2-1-4-x |
Exp Multiplier: 300% | 2-2-1-x |
Damage Multiplier: 300% | 2-2-2-x |
HP Multiplier: 300% | 2-2-3-x |
Prisoners Multiplier: 300 | 2-2-4-x |
Citizens Generated 300% | 2-3-1-x |
Garbage Production 300% | 2-3-2-x |
Light Years earned 15% | 2-3-3-x |
Energy Multiplier: 300% | 3-4-1-x |
Minerals earned 15% | 3-4-2-x |
Meteorite earned 15% | 3-4-3-x |
Radiations earned 15% | 3-4-4-x |
Dmg/Hp/Junk/Plasma/Exp/Energy 300% | 4-3-3-x |
Prisoners/Citizens/Garbage 300% | 4-3-4-x |
Minerals/Meteorite/Radiations 15% | 4-4-1-x |
Mech #4[edit | edit source]
Mech #4 Upgrades are acquired during the late stages of the Normal difficulty Universe and the early stages of the Hard difficulty Universe. Once maxed out (First 9 after SN#4), an upgrade for Mech #4 Bonuses multiplier is unlocked on the Elerans Tab.
After Supernova #4, 7 more Upgrades are unlocked, and can be earned from Galaxy 1, and later Galaxy 4 in Hell Difficulty.
Bonus | Zone to farm |
---|---|
Junk Multiplier: 400% | 2-3-4-x |
Plasma Multiplier: 400% | 2-4-1-x |
Exp Multiplier: 400% | 2-4-2-x |
Damage Multiplier: 400% | 2-4-3-x |
HP Multiplier: 400% | 2-4-4-x |
Prisoners Multiplier: 400% | 3-1-1-x |
Citizens Generated 400% | 3-1-2-x |
Garbage Production 400% | 3-1-3-x |
Light Years earned 20% | 3-1-4-x |
Energy Multiplier: 400% | 4-1-1-x |
Minerals earned 20% | 4-1-2-x |
Meteorite earned 20% | 4-1-3-x |
Radiations earned 20% | 4-1-4-x |
Dmg/Hp/Junk/Plasma/Exp/Energy 400% | 4-4-2-x |
Prisoners/Citizens/Garbage 400% | 4-4-3-x |
Minerals/Meteorite/Radiations 20% | 4-4-4-x |
Mech #5[edit | edit source]
Mech #5 is unique and requires killing any enemies in any area to unlock bonus upgrades. Additionally, it fires shots that ignore enemy shields. If you have sufficient damage, it can oneshot shielded enemies without you having to worry about their shields.
However, after reaching Hard Difficulty, The Shield piercing shot's damage is limited to only doing up to 10% of an enemies total HP in damage, greatly reducing their killing power.
Mech #5 is unlocked by killing 1 millon (1e6) enemies.
Bonus | Kills Required |
---|---|
Junk Earned Bonus 800% | 1.00e4 |
Junk Earned Bonus 1600% | 1.00e5 |
Junk Earned Bonus 3200% | 1.00e6 |
Junk Earned Bonus 25600% | 10M/1.00e7? |
Prisoners Saved Bonus 800% | (Base amount)5M/5e6? |
Prisoners Saved Bonus 1600% | (Base amount)10M/1e7? |
Plasma Earned Bonus 800% | (Base amount)17.5M/1.75e7? |
Plasma Earned Bonus 1600% | 6.82M/6.82e6? |
EXP Earned Bonus 800% | (Base amount)30M/3e7? |
EXP Earned Bonus 1600% | (Base amount)? |
HP Bonus 800% | (Base amount)50M/5e7? |
Damage Bonus 800% | ? |
Garbage Production Bonus 800% | ? |
Citizens Generated Bonus 800% | (Base amount) 150M/1.50e8 |
Energy Earned Bonus 800% | (Base amount) 200M/2.00e8 |
Meteorite Earned Bonus 800% | (Base amount) 1.6B/1.6e8 |
Minerals Earned Bonus 800% | (Base amount) 1.8B/1.8e8 |
Radiation Earned Bonus 800% | (Base amount) 2B/2e8 |
Scrap Earned Bonus 800% | (Base amount) 28B/2.8e9 |
Mech #6[edit | edit source]
Mech #6 is unlocked in Supernova 6. It starts with no shots and only a +100 shield bonus, all other upgrades need to be earned first. All of its upgrades are acquired in Nightmare Difficulty.
Bonus | Kills Required |
---|---|
Cosmic Dust Bonus +10 | ? |
Items Bonus +50% | ? |
Decrease Enemy Shield -300 | ? |
Army Generated Bonus +25 | ? |
Base Stats Bonus +25% | ? |
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