Galaxy Idle Clicker Wiki and Guides
Embark on an Epic Journey through Space

Inventory and Items

From Galaxy Idle Clicker Wiki and Guides

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Inventory and Items.png

Inventory and Items is one of the tabs in Galaxy Idle Clicker. Here you can see all the items you have collected from enemies and equip them for Passive Multiplier bonuses.

Every time you equip an item it will stack with the existing ship parts and increase the respective Multiplier. You can infinitely stack Items of the same type to keep growing your multiplier.

There are 4 item types, one for each slot. Each Item comes in 20 different Rarities which depends on the zone where it was dropped.

It is possible to automate equipping items in the Antimatter.pngAntimatter Upgrades tab. You can buy extra inventory slots using Antimatter.pngAntimatter.

Items and Inventory Multipliers[edit | edit source]

You will start with Plasma and Junk multipliers, but as you progress the game and travel through Black Hole.pngBlack Holes you will unlock additional Multipliers.

Plasma, Junk and Exp get the highest value for their multipliers, while the rest of the multipliers get a smaller percentage of a multiplier.

Items and Inventory Multipliers
Multiplier % of the Total Multiplier Unlock requirement
Plasma 100% Unlock Items and Inventory
Junk 100% Unlock Items and Inventory
Exp 100% 2 Black Hole Travels
Prisoners 33.3% 3 Black Hole Travels
Prisoners Chance 25% 3 Black Hole Travels
Citizens 28.5% 6 Black Hole Travels
Garbage 20% 8 Black Hole Travels
Energy 66.6% 10 Black Hole Travels
Damage 16.6% 15 Black Hole Travels
HP 16.6% 15 Black Hole Travels
Scrap 0.0000001% 21 Black Hole Travels

Items and Equipment[edit | edit source]

Sensor Parts stats on a high level account

When you equip a Sensor Part Item it increases the equipped items Count and adds 5% to the Increase multiplier (other than the Shard tier, it has a smaller added multiplier).

Your total Multiplier for each item rarity is calculated by multiplying Count with Increase.

Item value ranges based on their rarity
Rarity Multiplier per item First Drop Zone
Shard 0.0001 Easy Galaxy#1 SS#1 Planet#1
Iron 0.0002 Easy Galaxy#2 SS#1 Planet#1
Spark 0.0003 Easy Galaxy#3 SS#1 Planet#1
Comet 0.0004 Easy Galaxy#4 SS#1 Planet#1
Core 0.0008 Easy Galaxy#4 SS#1 Planet#1
Ore 0.0009 Normal Galaxy#1 SS#1 Planet#1
Steel 0.001 Normal Galaxy#2 SS#1 Planet#1
Essence 0.0012 Normal Galaxy#3 SS#1 Planet#1
Echo 0.0014 Normal Galaxy#4 SS#1 Planet#1
Particle 0.0028 Normal Galaxy#4 SS#1 Planet#6
Nebula 0.0032 Hard Galaxy#1 SS#1 Planet#1
Dust 0.0036 Hard Galaxy#2 SS#1 Planet#1
Pulse 0.004 Hard Galaxy#3 SS#1 Planet#1
Nova 0.0044 Hard Galaxy#4 SS#1 Planet#1
Flux 0.0088 Hard Galaxy#1 SS#1 Planet#6
Antimatter 0.01 Hell Galaxy#1 SS#1 Planet#1
Crystal 0.011 Hell Galaxy#2 SS#1 Planet#1
Photon 0.012 Hell Galaxy#3 SS#1 Planet#1
Entropy 0.013 Hell Galaxy#4 SS#1 Planet#1
Infinity 0.02 Hell Galaxy#4 SS#1 Planet#6
Radiation 0.035 Nightmare Galaxy#1 SS#1 Planet#1
Matter 0.05 Nightmare Galaxy#2 SS#1 Planet#1
Darkmatter 0.065 Nightmare Galaxy#3 SS#1 Planet#1
Singularity 0.08 Nightmare Galaxy#4 SS#1 Planet#1
Eternity 0.2 Nightmare Galaxy#4 SS#1 Planet#6
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