Quark
Quark[edit | edit source]
A new feature unlocked after your first Big Bang.
Quarks are a new resource obtained whenever you buy a 1-time upgrade for the first time, you then use them in a new tab to boost various game stats. From SN#2 and onward, the Black Matter Upgrades in the "Black Hole Tab" give Quarks too.
They can also be freely added and removed from said boosts to let you focus on whatever you are currently working on in the game at that moment.
Quark Upgrades Upgrades[edit | edit source]
Quark Upgrades have multiple levels that can be bought and offer a variety of incremental in-game upgrades. The base maximum level of each upgrade is 3, but can be upgraded with the Special Upgrades and from the AM Upgrades#2 Tab. The maximum level you can achieve is 10 in SN#6.
Tab 1 - Gameplay Upgrades[edit | edit source]
| Upgrade Name | Description | Level 5 Effect | Level 10 Effect | Unlock requirement |
|---|---|---|---|---|
| Increase Movement Speed | Makes you ship move faster by 5% per level (works with auto-move too) | - | - | ? |
| Increase Golden Drop Chance | Increases the chance of getting a "Golden Drop" whenever you drop Junk/Plasma/Energy/XP/Scrap by 2% per level, each Golden Drop gives twice as much resources | - | - | ? |
| Increase Crit Chance | Increases your Crit chance by 2% per level, a critical hit does x3 damage by default | Your Clone Ship can crit | Your Mechs can crit | ? |
| Increase Proximity Radius | Increases the radius and damage of the Proximity bubble around your ship (the purple circle) by 5% per level. Enemies take up to x2 damage and one Proximity laser will get fired at them | Fires a second laser | Disables Laser of all enemies inside the Proximity Radius | ? |
| Increase Enemies | Increases the amount of enemies in each stage by 5% per level. Stacks additively with the Increase Enemies from SN2+ | - | - | ? |
| Extra Kills to Mech Upgrades | Increased chance to get +1 kill on the Mech upgrade you currently farming when killing enemies by 5% per level | - | - | ? |
| Chance to get an Extra Item | Whenever an item drops, there is an chance to drop another, chance is 5% per level | - | - | ? |
| Increase Damage to Shields | Increases damage to Shields by 8 per level, applies to ALL projectile types and lasers (=OP) | - | - | ? |
| Increase Enemies Alive | Increases the Maximum number of enemies alive on screen by 5% per level | - | - | Complete Nightmare Universe |
Tab 1 - Smoke Trail[edit | edit source]
You unlock these upgrades when you buy the "Unlock Passive: Smoke Trails" Special upgrade in the Level tab. You can only invest Quarks into one of these three at a time. Smoke Trail is by default 30s long, then goes on a 30s cooldown. You only gain these buffs if the Smoke Trail is active (you can see smoke coming out of you ship, and there is a small display of the active timer/cooldown in the bottom bar of the main game, next to your shield and clone ship timer).
| Trail Name | Description/Basic Effect | Level 5 Effect | Level 10 Effect |
|---|---|---|---|
| Defense | Increases your HP by 5% per level (multiplicative) | +10% dodge chance | -10% Corrosive Dust Damage |
| Utility | Increases Junk/Plasma/EXP/Energy/Scrap/Prisoners by 5% per level | Freezes the Hard+ Meteorite Timer | Doubles ALL damage to Shields |
| Damage | Increases your DMG and Smoke Trail Damage by 5% per level | Triples the Smoke Radius and Duration | +20% Crit Chance and Crit Damage increased from 3x to 5x |
Tab 2 - Dmg/HP - Resources[edit | edit source]
In this tab, you can invest Quarks into either increased DMG/HP or increased resources. Whenever you buff one side of the upgrade, you "debuff" the other side. You can swap points at any time. Increasing the effect of Quarks (with either the AM upgrade or the SN#5 BH#20 perk) makes these buffs stronger, but the downside gets multiplied too.
Buffs/Debuffs start at 2%/20% per level
| Left Side | Right Side | Unlock |
|---|---|---|
| Damage | Junk | Unlocked with the tab |
| Damage | Experience | ? |
| Damage | Plasma | ? |
| Damage | Garbage | Reach SN#1 |
| Damage | Energy | Reach SN#2 |
| Damage | Scrap | Reach SN#5 and Hell Difficulty |
| HP | Junk | Unlocked with the tab |
| HP | Experience | ? |
| HP | Plasma | ? |
| HP | Garbage | Reach SN#1 |
| HP | Energy | Reach SN#2 |
| HP | Scrap | Reach SN#5 and Hell Difficulty |
Tab 3 - Enemy Skin Upgrades[edit | edit source]
This is a decent Quark sink when you have some to spare. Once you have 50.000 Kills of a specific Enemy, you unlock the Skin boost for that Enemy. Whenever you kill an Enemy, you have a +5% chance per upgrade level to get another Kill towards increasing the bonus of that skin. It does not increase Kills for Mechs, only Skins.
Tab 4 - Mech #7 Upgrades[edit | edit source]
(Reach SN#7 to unlock)
Like the Scrap upgrades for Mech 6, These upgrades increase the boost you get from Mech 7's Upgrades.
| Upgrade Name | Description | Unlock requirement | Level 0 | Level 10 |
|---|---|---|---|---|
| Corrosive CD Reduction | Each level Reduces Corrosive Cosmic Dust Damage by 1%. | Obtain Mech #7 Part #1 | 5% | 15% |
| Enemy HP Reduction | Each level adds + 1.4 to the enemy HP divisor (max /10). | Obtain Mech #7 Part #2 | 1.11 | 10 (max Value at level 7?) |
| Enemy Damage Reduction | Each level adds + 1.4 to the enemy damage divisor (max /10). | Obtain Mech #7 Part #3 | 1.11 | 10 (max Value at level 7?) |
| Mech #1 Boost | Each level increases Mech #1 multipliers by x0.2. | Obtain Mech #7 Part #4 | 2x | 4x |
| Enemy Reduction | Each level Reduces the amount of enemies required to kill by 4%. Only active in Insane+ | Obtain Mech #7 Part #5 | 10% | 50% |
| Meteorite Impact Time | Each level increases meteorite impact time by 60 sec. | Obtain Mech #7 Part #6 | +60 sec | +660 sec |
| Delay Boss Spawn | Each level Delays Boss Spawn in Insane+ by 75 Waves | Obtain Mech #7 Part #7 | 250 Waves | 1000 Waves |
| Mech #2 Boost | Each level increases Mech #2 multipliers by x0.2. | Obtain Mech #7 Part #8 | 2x | 4x |
| Player Shield Damage Reduction | Each level decreases Enemy bullet damage to your Shield by 1 (minimum 1 damage). Only active in Insane+. | Obtain Mech #7 Part #9 | 5 | 15 |
| Boss Shield Damage | Each level increases damage to Boss Shields by 0.2x. | Obtain Mech #7 Part #10 | 2x | 4x |
| Shockwave Cooldown | Each level reduces Shockwave cooldown by 0.5 sec. | Obtain Mech #7 Part #11 | -5 sec | -10 sec |
| Mech #3 Boost | Each level increases Mech #3 multipliers by x0.2. | Obtain Mech #7 Part #12 | 2x | 4x |
| Smoke Trail Duration | Each level increases Smoke Trail active duration by 2 sec. | Obtain Mech #7 Part #13 | +10 sec | +30 sec |
| Lifesteal Bonus | Each level increases Lifesteal on Projectiles by 0.01%. | Obtain Mech #7 Part #14 | 0.05% | 0.15% |
| Enemy Shoot Delay | Each level increases enemy shoot delay by 0.1 sec. | Obtain Mech #7 Part #15 | +0.3 sec | +1.3 sec |
| Mech #4 Boost | Each level increases Mech #4 multipliers by x0.2. | Obtain Mech #7 Part #16 | 2x | 4x |
Special Upgrade Improvements[edit | edit source]
| Upgrade Name | Requirement | Max Level |
|---|---|---|
| Increase Quark Cap (Meteorite) | ? | 1 |
| Increase Quark Cap (Minerals) | ? | 1 |
| Increase Quark Cap (Radiation) | SN#1 and 100M Radiation | 1 |
| GIC game systems | |
|---|---|
| Main Tabs | |
| Prestige Layers | |
| Minigames | |
| Useful Pages | |
| Guides | Beginners Guide • Progression Guide • Achievements Guide |